Understand the significance of that statement is not lost on me. Wind+Waker+Grows+Up Speaking of visuals, Skyward Sword just might be my favorite depiction of the Zelda Universe. I'd love to see it get more sophisticated. It will be interesting to see where Skyward Sword's adventure takes me. That was a cool, edgier, more unusual angle to take. I adore Skyward Sword's new visual style, but I'd be lying if I said I didn't miss Twilight's more depressing atmosphere. The key difference between this tale and the last one is that the darker tone is missing. ![]() I'm still looking for three shiny bits while chasing a larger legend. I'm still chasing Zelda as she's whisked away by dark forces. So far Skyward Sword is doing different things with its characters, pacing and design while still following what strikes me as a fairly conventional Zelda story. Hyrule felt grim, not only in its artistic direction but the legend that unfolded throughout the 50-hour adventure. Twilight Princess stunned me when I first played it because, even as Link conquered evil, there was still a melancholic air about the entire world. A+Dark,+Depressing+Legend Let's face it, most of Nintendo's games aren't known for their sophisticated narratives or somber tones. Link's previous adventure is still great. Zelda is now more complicated, and in the best way possible. The increased focus on combat strategy means you're no longer blindly swinging a sword to kill your target - you're actually planning your attack and reacting to your opponents moves. True, Link looks a bit goofy if you're holding your remote at a strange angle and his arm sticks out to the side, but that's a price worth paying. Once you play a Zelda game with full 1:1 sword control, you're not going to want to go back. Skyward Sword is taking those concepts to an entirely different level. The Hero of Time was now able to perform Finishing Blows and swing his sword while running. Not only did the game's Wii remote-based controls place a greater emphasis on swordplay, they even expanded Link's abilities. Twilight Princess changed the way gamers interacted with Zelda's primary mechanic - combat. For the first time, you felt as though you were swinging the sword. Link's+New+Swordplay For the first time, you weren't pressing buttons to make Link swing his sword. ![]() Consider this a first pass - after Skyward Sword is in stores I'll revisit the topic. Even now, looking at these two titles reveals some interesting high and low points for both. Will Skyward prove better? We'll see once I manage to beat the game. Yet Twilight Princess retains an advantage in several key areas. Clearly Link's new quest is better in some ways than his previous one. No doubt you've noticed I've made several comparisons between the two games, often observing how the next Zelda game bests what came before. The more I play of Skyward Sword, the more I look back at Twilight Princess and wonder if this game can top that monumental adventure.
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